登录 注册
图像、视频与音频
18,483
Stars
—
Forks
0
Watchers
—
Open Issues
待补全
许可证
C++
语言
—
创建时间
最近更新

项目能做什么

基于 Vulkan 实现的 D3D8/9/10/11 兼容层,适用于 Linux 和 Wine。
来源:AI 基于仓库事实生成 · 内容以仓库实际 README 为准

使用说明 查看原始 README 原仓库文档

中文使用说明暂未生成。下面保留原仓库 README 摘录,命令与配置均以原文为准。
原始 README 摘录(英文原文,节选前 3000 字符)
# DXVK

A Vulkan-based translation layer for Direct3D 8/9/10/11 which allows running 3D applications on Linux using Wine.

For the current status of the project, please refer to the [project wiki](https://github.com/doitsujin/dxvk/wiki).

The most recent development builds can be found [here](https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?query=branch%3Amaster).

Release builds can be found [here](https://github.com/doitsujin/dxvk/releases).

## How to use
In order to install a DXVK package obtained from the [release](https://github.com/doitsujin/dxvk/releases) page into a given wine prefix, copy or symlink the DLLs into the following directories as follows, then open `winecfg` and manually add `native` DLL overrides for `d3d8`, `d3d9`, `d3d10core`, `d3d11` and `dxgi` under the Libraries tab.

In a default Wine prefix that would be as follows:
```
export WINEPREFIX=/path/to/wineprefix
cp x64/*.dll $WINEPREFIX/drive_c/windows/system32
cp x32/*.dll $WINEPREFIX/drive_c/windows/syswow64
winecfg
```

For a pure 32-bit Wine prefix (non default) the 32-bit DLLs instead go to the `system32` directory:
```
export WINEPREFIX=/path/to/wineprefix
cp x32/*.dll $WINEPREFIX/drive_c/windows/system32
winecfg
```

Verify that your application uses DXVK instead of wined3d by enabling the HUD (see notes below).

In order to remove DXVK from a prefix, remove the DLLs and DLL overrides, and run `wineboot -u` to restore the original DLL files.

Tools such as Steam Play, Lutris, Bottles, Heroic Launcher, etc will automatically handle setup of dxvk on their own when enabled.

#### DLL dependencies 
Listed below are the DLL requirements for using DXVK with any single API.

- d3d8: `d3d8.dll` and `d3d9.dll`
- d3d9: `d3d9.dll`
- d3d10: `d3d10core.dll`, `d3d11.dll` and `dxgi.dll`
- d3d11: `d3d11.dll` and `dxgi.dll`

### Notes on Vulkan drivers
Before reporting an issue, please check the [Wiki](https://github.com/doitsujin/dxvk/wiki/Driver-support) page on the current driver status and make sure you run a recent enough driver version for your hardware.

### Online multi-player games
Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account **banned**. This may also apply to single-player games with an embedded or dedicated multiplayer portion. **Use at your own risk.**

### HUD
The `DXVK_HUD` environment variable controls a HUD which can display the framerate and some stat counters. It accepts a comma-separated list of the following options:
- `devinfo`: Displays the name of the GPU and the driver version.
- `fps`: Shows the current frame rate.
- `frametimes`: Shows a frame time graph.
- `submissions`: Shows the number of command buffers submitted per frame.
- `drawcalls`: Shows the number of draw calls and render passes per frame.
- `pipelines`: Shows the total number of graphics and compute pipelines.
- `descriptors`: Shows the number of descriptor pools and descriptor sets.
- `memory`: Shows the amount o
阅读完整原文

项目深度分析 AI 生成

云游戏与自动化渲染容器化运行时

产品构想基于DXVK封装高密度、轻量化的Linux GPU无头容器镜像与性能分析套件,用于低成本云游戏推流和3D应用虚拟化部署。
核心功能定制无头Vulkan配置、动态分辨率调节模块、DXVK HUD指标Exporter(Prometheus格式)、GPU编码硬加速集成管道
目标用户云游戏厂商、XR云推流服务商、自动化3D渲染测试农场
难度/周期高 · 3-6个月 · 成本:中等(需多GPU测试环境和云实例资源)
收费模式企业授权费(按节点/流并发计费)或技术集成服务支持包
竞争风险生态依赖强,受底层Wine、驱动和抗作弊系统限制;竞品包括成熟的自研渲染堆栈
依据 AI推测

老旧企业级3D/CAD软件Linux现代化迁移咨询与定制

产品构想针对依赖Direct3D 9-11的历史专用3D软件(如医疗、CAD、地理信息),通过定制DXVK修复着色器与API边缘兼容问题,实现Linux桌面或私有云平滑迁移。
核心功能专用API边缘特性补丁、特定硬件/GPU驱动打底适配、离线部署包构建与长周期稳定性支持(LTS)
目标用户制造业系统集成商、持有老旧Windows 3D软件的大型政企、国防与科研机构
难度/周期极高 · 2-4个月/项目 · 成本:低(主要为高端图形工程人力成本)
收费模式高额定制开发合同费 + 年度维保支持服务费
竞争风险目标软件闭源导致调试难度极大,属于利基定制市场且单次商务周期长
依据 AI推测

独立游戏跨平台引擎移植辅助层与优化服务

产品构想为拥有D3D9/D3D11老游戏源码或二进制包的独立游戏开发者,提供打包为Linux原生/Proton-ready的一站式转译调优方案。
核心功能Shader预热缓存包自动生成工具、帧生成与微卡顿优化补丁、抗作弊兼容性分析评估报告
目标用户独立游戏发行商、重制版游戏工作室
难度/周期中等 · 1-3个月 · 成本:低
收费模式移植按次收费或发行收入分成(Revenue Share)
竞争风险开源社区已存在如Steam Proton等高可用免费工具链,独立开发者付费意愿有限
依据 尚需验证的假设
AI 基于仓库公开数据分析生成,含推测成分,不构成收益承诺。
报告会保存到 个人中心

竞品与相似项目 GitHub Search 真实检索

相似项目数据正在完善中,暂不展示(避免误导)

项目优势与风险

技术成熟度创建时间待补全,最近推送 ,发布过 95 个 Release
社区活跃Star 18,483 / Fork 0 / Issue 0(数据支持,可自行核实)
许可证未检测到(需人工确认)
主要风险上游项目方向可能变化;同赛道竞争者较多(见竞品表);热度与需求不完全等价

安装与使用

此项目未提供 Docker 镜像,安装步骤以原仓库 README 为准(涉及依赖安装与环境配置,对新手门槛较高)。